The star of the show, 8K recording, was introduced on the S20 series and is supported on the Note20 Ultra as well, still in 24fps only. 4K and 1080p capture is available on all cameras at 30fps, while the main cam adds 60fps recording in both resolutions.
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Switch into Pro video mode, and that will add 24fps modes for both resolutions for that cinematic look. Continuing the cinematic theme, 21:9 aspect for 8K, 4K and 1080p joins the list of options. But there's more - you also get 1080p at 120fps, non-slow-mo, real-life speed, for dizzying action videos to enjoy on that 120Hz screen. Realistically, the only other major source of 120fps clips would be gameplay videos off the internet.
You can record zoomed-in footage at 2x, which comes off the main camera. You get 4K30 there, as well as 4K60, and 1080p in both frame rates. Going into 5x zoom and beyond, it's the actual telephoto camera that takes over the 30fps modes in both 4K and 1080p.
As on the S20 Ultra, 60fps is also available if you switch to 5x first and then change the resolution and frame rate, but the zoom trees disappear if you change settings first. Seeing how the 5x 60fps footage is, again, actually captured by the main cam and it's best not to look at it, Samsung is effectively trying to prevent you from doing zoomed-in 60fps by little weird UI methods.
Stabilization is available in all modes, except 1080p at 120fps. That includes 8K24 and 4K60, which is nice. You can also disable it if you wish, which is also nice as some makers don't let you do that.
The Note20 Ultra gets the Super steady implementation from the S20 Ultra with both zoom levels being captured on the ultra wide cam. The alternative - wide mode on the ultra wide angle cam, less wide mode on the main cam - is available on the S20s, the Note10s, and the S10s. It appears that the 108MP module is the common denominator in the Ultras and we're speculating something along the lines of insufficient readout speed on the big sensor.
The ultra wide cam will deliver a minor bump in saturation while dynamic range remains wide. 4K is not super sharp on a pixel level, and there is some noise here for a change, while in 1080p the sharpness is good, and noise has been processed out.
At 5x zoom, the tele cam kicks in to save the day. 4K is sharp and detailed, perhaps a notch below ideal, while 1080p is downright excellent. At 10x zoom, 4K is usable though not spectacular to look at from up close, while 1080p holds up well.
Stabilization on the Note20 Ultra is very dependable too. Shooting on the main cam, even in 8K, you can count it will stay planted on your subject if you're not moving, it will iron out walking nicely, and it won't hint for focus, ruining the impression of steadiness, like we saw on the S20 Ultra. Pans, too, are handled without abrupt transitions from stationary state to motion and the other way around. For the most part, that is - 1080p at 60fps in particular was a bit temperamental in these transitional moments.
Super steady mode (only in 1080p) in its wider form is perhaps a bit steadier, but with the already excellent results from regular stabilized ultra wide clips we're hardly seeing the point. The zoomed-in mode makes for softer videos, too soft to be likable regardless of how steady they may be. Not to mention at this level you're looking at a tighter field of view than out of the main cam.
1080p clips shot at 120fps can only really be appreciated on a high refresh rate screen - which, conveniently, the Note has, of course. They have a very... unusual look with a certain dizzying effect to them. We find this mode best suited to hand-held capture with dynamic motion, both of the camera and of the subject in front of it. Our sample below has nothing of that, but then YouTube only goes as high as 60fps anyway, so we're showing it here just for you to judge the quality of the footage, not so much the content. To our eyes, in such good lighting conditions, there's not much of a difference between 120fps and 30fps clips. In dimmer settings you will be able to see deterioration as the phone cranks up the ISO to be able to get fast enough shutter speed in order to fit 120 frames in one second. A minor crop can be observed in 120fps mode too, so minor as to be largely inconsequential.
The Galaxy Note20 Ultra enhances the S20 Ultra performance in selfie video recording by adding stabilization in the 60fps modes - previously only 4K30 and 1080p 30fps had EIS. Mind you, a selfie stick becomes almost mandatory when stabilization is enabled, as the relatively narrow field of view will only barely let you fit your head when shooting with the phone at arm's length.
When the Galaxy S20 Ultra came out, we were stunned to see the video quality it was capable of in low light, particularly in comparison with the next best phone Samsung had at the time, the Galaxy Note10+. The Galaxy Note20 Ultra we have here now remains an excellent choice for low-light video capture.
Both the HTC One Max and Samsung Galaxy Note 3 can record 1080p @ 30fps videos - the gold standard. The One Max throws in 720p @ 60fps but the Galaxy Note 3 tops it easily with 1080p @ 60fps, not to mention that it's one of the first phones that can record 2160p @ 30fps.
The HTC One Max records 1080p @ 30fps videos at a very good 21Mbps bitrate with 192Kbps audio bitrate (48kHz sampling rate). The Galaxy Note 3 uses lower bitrates on both counts - 17Mbps total bitrate and 128kBps audio rate (48kHz). Both devices record stereo sound.
The end results are strongly in favor of the Samsung Galaxy Note 3. Even in the 1080p @ 30fps mode, the Note 3 manages to capture more detail than the One Max whose videos look too soft for FullHD. Then, of course, the Note 3 pulls the 2160p ace and completely trumps the One Max's video quality. Note that bitrate climbs up to almost 50Mbps, so 2160p videos can eat up your storage pretty quickly.
The Samsung Galaxy Note 3 has one very impressive feature - 4x zoom in 1080p mode. It's almost as good as that of the Nokia Lumia 1020 despite the Galaxy's sensor not having nearly as many pixels. Here's a video demo of the zoom.
Both phones have High Framerate (HFR) modes, but the Galaxy Note 3 does it at 1080p resolution, while the One Max has to drop to 720p. An odd thing we noticed is that the 720p @ 60fps videos from the One Max have a wider FoV than the 1080p @ 30fps.
Obviously the quality drops when you enable HFR. In the Note 3 videos you can see less detail and noticeable aliasing. Still, we kept the 1080p @ 30fps crops from the HTC One Max to see how it stacks up against the Note 3's 1080p @ 60fps.
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Your content should now be ready to be captured and/or streamed in HDR! But remember, in order to record and/or stream in HDR you need to change your encoder from H.264 to HEVC. You can visit the How to Record and/or Stream with HEVC section above to adjust this.
The faster an object moves, the more likely you are to miss an action. You know the 'speed' with the frame rate (1 frame per second, 10 frames per second, 30, etc.), but how many frames do you need for reliable capture?
As shown in the previous section, going from 10FPS or 15 FPS to 30FPS can notably increase storage costs but only marginally improve details captured. This average has increased from 10 - 15 FPS over the past years with many citing improvements in compression and more affordable storage.
This USB 3.0 external video capture device lets you record 1080p HD video and stereo audio to your computer system. With multiple video inputs including HDMI, DVI, VGA and component, the capture card can record original content from various sources such as computers, camcorders, security systems, POS terminals, and servers. With a framerate of 60 FPS (frames per second) and H.264 encoding, this is the perfect solution for capturing high-definition video for editing, compiling, and archiving.
Record lossless video at 60 FPS ensuring every frame of content is saved, unlike 30-frame-per-second capture devices that only catch half the action. 60 FPS exactly matches the output of most computer video cards, which is great for recording the output from your PC, server, or POS station when creating software training and tutorial videos.
This USB capture card is capable of capturing lossless raw video making it compatible with Microsoft DirectShow. With raw video capture you can record video using your preferred third party DirectShow software such as Open Broadcaster Software (OBS).
With multiple A/V input options you can capture from a wide variety of sources including HDMI, DVI, VGA, and component. You can also use this capture card with A/V adapters to record other video sources such as SDI using our SDI to HDMI converter (SDI2HD). Support for a variety of A/V devices is ideal for archiving analog video footage into a digital database. 2ff7e9595c
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